About Me
Chaotic Tinkerer
I work in Product at a smaller US tech company. Before that, I spent nearly 13 years at Google, starting as a Product Manager, then as a Senior Product Manager, and eventually as a Group PM where I led teams that helped build everything from systems that process legal requests from law enforcement around the world to tools that power digital advertising and publishing at scale. Before joining Google, I bounced around the startup and media world – working with companies in SMB SaaS, social networking, publishing (Star Trek books franchise), Ad Tech, and even the video game industry.
My love of making things started back in the early ‘90s when I taught myself pixel-art and animation because I couldn't program worth a damn but could draw. That led to SpriteLib – a free collection of 2D game art that ended up in many programming books, game demos, and tutorials. In the early 2000, I joined the team at ZapSpot and helped launch a series of Windows games. Somewhere along the way, I wrote a couple of books about game artwork and website design, created artwork and animation for mobile games on feature phones, and never stopped tinkering.
These days, when I'm not working or enjoying my family, you’ll probably find me:
- Geeking out over retro computers like the Atari ST
- Rewatching 1980s comedies that no longer can be made
- Reading about important historical periods and events
- Obsessively curating and listening to my uber Spotify playlist of post-punk, punk, new wave, ska, and alt anthems (2,400+ tracks and counting)
- Writing occasionally useful Mac apps that solve problems that only I seem to have
Also, fair warning: I have an uncanny recall of pop culture from the 70s through the 90s and like to have fun with Generative AI -- you should see the twisted things I've done to Norman Rockwell paintings!