My Book
Summary
Way back in the mists of time (2001), my book Designing Arcade Computer Game Graphics (ISBN: 1-55622-755-8) was published. Let's be honest...it's not particularly good. I wrote it for vanity reasons since writing a computer trade book is not a particularly lucrative enterprise unless you write several books per year or have a hit franchise. Because there could still be some useful information buried in its pages, I've made it available as a free download. In theory, you could use this book to...
- Understand color and learn the nuances of designing game artwork with constrained color palettes.
- Follow the step-by-step examples for designing graphics and animation for retro-style arcade games.
- Create game design plans that document the various aspects of the creative requirements of your games.
- Discover how the proper use of fonts can liven up your graphics in addition to displaying important game information.

NOTE: The book's accompanying CD-ROM is not available for download since all of the software included on it is ancient and many of the examples referenced by the book are already included in SpriteLib.